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- //{{NO_DEPENDENCIES}}
- // Microsoft Developer Studio generated include file.
- // Used by Blaster.rc
- //
- #define ID_QS_EXIT 3
- #define IDAPPLY 3
- #define IDD_ABOUTBOX 100
- #define IDD_PLAYERSELECT 104
- #define IDD_SETUPKEYBOARD 105
- #define IDD_SETUPJOY 106
- #define IDD_SETUPMOUSE 107
- #define ID_CONTEXT_0 112
- #define ID_CONTEXT_1 113
- #define ID_CONTEXT_2 114
- #define ID_CONTEXT_3 115
- #define ID_CONTEXT_4 116
- #define ID_CONTEXT_5 117
- #define ID_CONTEXT_6 118
- #define IDR_MAINFRAME 128
- #define IDD_RANDOMPROPS 131
- #define IDD_NEWOBJECT 135
- #define IDD_SPLASH_SCREEN 138
- #define IDD_QUICKSTART 140
- #define IDB_COOLSHOT 147
- #define IDD_MSTRUCT_PROPS 148
- #define IDD_GAMMACORRECTION 150
- #define IDD_TURRET_PROPS 151
- #define IDC_PL1NAME 1001
- #define IDC_MOUSE_REVERSE 1001
- #define IDC_PL1CHECK 1002
- #define IDC_PL2NAME 1003
- #define IDC_PL2CHECK 1004
- #define IDC_PL3NAME 1005
- #define IDC_PL3CHECK 1008
- #define IDC_KEY_LEFT 1009
- #define IDC_NEWOBJECT_LIST 1009
- #define IDC_PL4NAME 1010
- #define IDC_KEY_UP 1010
- #define IDC_PL4CHECK 1011
- #define IDC_KEY_DOWN 1011
- #define IDC_CALIBRATE_JOYSTICK 1012
- #define IDC_KEY_RIGHT 1012
- #define IDC_PL5NAME 1013
- #define IDC_JOY_FIRE 1013
- #define IDC_PL5CHECK 1014
- #define IDC_JOY_JETPACK 1014
- #define IDC_PL2CONFIGURE 1015
- #define IDC_JOY_DEVICE 1015
- #define IDC_PL6NAME 1016
- #define IDC_JOY_MINE 1016
- #define IDC_PL6CHECK 1017
- #define IDC_PL3CONFIGURE 1018
- #define IDC_PL4CONFIGURE 1019
- #define IDC_PL5CONFIGURE 1020
- #define IDC_PL6CONFIGURE 1021
- #define IDC_PL1CONFIGURE 1022
- #define IDC_PL7CHECK 1023
- #define IDC_PL7NAME 1024
- #define IDC_KEY_FIRE 1025
- #define IDC_PL7CONFIGURE 1025
- #define IDC_PL8CHECK 1026
- #define IDC_PL8NAME 1027
- #define IDC_PL8CONFIGURE 1028
- #define IDC_RANDOMPROPS_LIST 1037
- #define ID_QS_SELECT 1041
- #define IDC_QS_LEVEL 1042
- #define IDC_MSTRUCT_SPEED 1067
- #define IDC_RANDOMPROPS_SLIDER 1073
- #define IDC_NEWOBJECT_RELATING 1074
- #define IDC_RANDPROPS_PLATFORM 1076
- #define IDC_RANDPROPS_UNDER 1077
- #define IDC_RANDPROPS_ON 1078
- #define IDC_GAMMA_VALUE 1078
- #define IDC_RANDPROPS_BETWEEN 1079
- #define IDC_RANDPROPS_ANY 1080
- #define IDC_TURRET_FROM 1080
- #define IDC_TURRET_TO 1081
- #define IDC_TURRET_ROTATION 1082
- #define IDC_TURRET_DELAY 1083
- #define IDC_TURRET_ARMOR 1084
- #define IDC_SPLASH_BITMAP 1085
- #define ID_SETTINGS_SELECTPLAYERS 32772
- #define ID_VIEW_GAMEAREA 32776
- #define ID_VIEW_BACKGROUNDAREA 32777
- #define ID_VIEW_DEBUGINFO 32779
- #define ID_SETTINGS_SOUND 32783
- #define ID_SETTINGS_MUSIC 32784
- #define ID_SETTINGS_DETAILLEVEL_USEVIDEOHARDWARE 32785
- #define ID_SETTINGS_USEPARALLAXSCROLLING 32786
- #define ID_SETTINGS_ALWAYSSHOWPLAYERNAMES 32787
- #define ID_SETTINGS_LOWDETALLEVEL 32788
- #define ID_SETTINGS_USEVIDEOHARDWARE 32789
- #define ID_NEW_OBJECT 32795
- #define ID_RUN_FROMHERE 32797
- #define ID_RUN_LEVEL 32798
- #define ID_SETTINGS_GAMEOPTIONS_NOARMOR 32799
- #define ID_PAGE_DOWN 32800
- #define ID_PAGE_UP 32801
- #define ID_SCROLL_DOWN 32802
- #define ID_SCROLL_UP 32803
- #define ID_SCROLL_HOME 32808
- #define ID_SCROLL_END 32809
- #define ID_DELETE 32810
- #define ID_VIEW_GRID 32811
- #define ID_EDIT_SNAPTOGRID 32812
- #define ID_SCROLL_RIGHT 32825
- #define ID_SCROLL_LEFT 32826
- #define ID_FILE_NEW_RANDOM 32835
- #define ID_QUICKSTART 32836
- #define ID_SETTINGS_RANDOMLEVEL 32838
- #define ID_SETTINGS_GAMEOPTIONS_GAMMACORRECTION 32839
-
- // Next default values for new objects
- //
- #ifdef APSTUDIO_INVOKED
- #ifndef APSTUDIO_READONLY_SYMBOLS
- #define _APS_3D_CONTROLS 1
- #define _APS_NEXT_RESOURCE_VALUE 152
- #define _APS_NEXT_COMMAND_VALUE 32840
- #define _APS_NEXT_CONTROL_VALUE 1086
- #define _APS_NEXT_SYMED_VALUE 120
- #endif
- #endif
-